Presenting the second level from Cybergears, a game that I worked on in 2015-2016. Just like the first level, Solarpunk Metropolis, I had the opportunity to develop its visual style , build , and integrate it in Unity, to be played on mobile platforms. The level itself consisted from half of the space station, for performance reasons, and some 2D backgrounds that I also created myself. You can see how it was used in the gameplay cuts , from the attached video. I really had fun with this one. The modeling was done in Maya and I used mostly seamless textures. The game engine we used was Unity 3D .